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Use a calculator that can do math with hex and find the difference between the numbers. This will bring you to the last difference. Make note of this offset (displayed on the bottom left corner in HxD) Scroll to the bottom of the page and hit shift+F6. After you import and save the normal.bch, open the modified and unmodified normal.bch in hxd and hit ctrl+k (Analysis>File-Compare>Compare.) then hit F6 to go to the first change. Note: you MUST use import all, if you are doing a single edit, just put the texture in its own folder and import (stolen from OP and edited for sanity by me)3. Enjoy!īasically: Launch Ohana3DS, "Open", \ui\model\chara\chara_hand\normal.bch, "Open", \stage\\\model\\normal.mbn or h0X\normal.mbn, ignore error, "Open", 'normal.bch' from same folder, ignore error, click textures tab on left, import and export as you please, "Save" when done importing if you are doing so. TEX file, and you may import a PNG over it. Make sure you include both c0X and h0X folders when patching in the edits, which is described later in this guide. Basically: Launch Ohana3DS, 'Open', \ui\model\chara\chara_hand\normal.bch, 'Open', \model\fighter\\body\c0X or h0X\normal.mbn, ignore error, 'Open', 'normal.bch' from same folder, ignore error, click textures tab on left, import and export as you please, 'Save' when done importing if you are doing so.Don't forget to include both c0X and h0X folders when implementing edits through SaltySD! (\model\fighter\ness\body\h0X & c0X).Make sure to click the 'Save' button once you're done importing. There's import and export buttons on the bottom of the window. Just make sure you always load the 'LOAD FIRST.bch' before loading the character model. Ohana3DS suffers from errors often, but from my experience most features will work. These are higher in resolution than c0X models, so I suggest loading those models as well and seeing the proper resolution for the textures on those. Once here, you will see the files for textures. Now, locate the textures tab on the left.You will get another error here, ignore it as well. Click 'Open' again and locate 'normal.bch'. You would open h01 and select 'normal.mbn'. From here on, I'll be using an example: Suppose you want to edit Ness' second alt.When the game is paused, the models from h0X are loaded, which contain higher-quality models/textures. c0X folders are the models used when in gameplay, which are lower quality to make the game run faster. c01-7 & h01-7 are folders containing the data for other alts. c00 and h00 are folders containing the data for the default alts. You will see several folders, all starting with either c0 or h0.Locate your previously extracted 'data' folder, and find the following directory: \model\fighter\\body\ Now, click 'Open' again while still on the model section.bch files are Smash 3DS character texture files, while. Locate the Hack Pack folder and load the 'LOAD FIRST.bch' file inside the Ohana3DS folder.Click the 'Open' button on the bottom of the window.Once loaded, click past the splash screen and you should be in the 'model' section.
#Super smash bros 3ds rom hacks download
Download and launch Ohana3DS, it was included in that pack.Hold shift and right click, and open the command prompt. Copy the files from 'DTLS' directly inside this folder. Open the newly-created folder with the extracted data of the original game.Make sure they extract to separate folders. Allow the program to fully extract both titles.
#Super smash bros 3ds rom hacks update
Use this program to extract the data from the RomFS of the update and original game, by selecting the RomFS files you have obtained through the tutorials above.
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Use this guide by Asia81 to get the RomFS/ExeFS from the original game, and use this other guide by Asia81 to get the data from the update cia.